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How to Play ‘Rock’N Roll Dice’

To begin play, everyone may make a bet in the ‘Players Circle’.

On the first roll of the dice (the come out roll) the Players Circle instantly WINS on a 7 or LOSES on a 2 or 3.  The 11 and 12 is a Push (Tie) you do not win or lose, start over.

If any other number is rolled (4, 5,6,8,9 or 10) it becomes ‘The Point’.  Now, if that established Point rolls again before a 7 shows, then the Players Circle wins even money.

For an added BONUS, when the point is a 4, 6, 8 or 10 and is made with doubles, the Players Circle automatically wins 6 to 5. That is called a ‘Hardway Winner’. In other words, for every $5 you bet you will win $6 with a Hardway Winner.

The Players Circle may be increased at any time after the point is established with the Dealers assistance but may never be decreased until the next come-out roll.

The ‘Juke Box’ is one roll bet that may be played before each roll of the dice. If a 2 or 12 are rolled the Juke Box pays triple, on a 3 or 11 it wins double and on 4 or 10 it gets paid 3 to 2 odds.

On the first roll of the dice the 'Juke Box' is a good way to insure your Players Circle bet.

‘The Numbers’ can be played right after a point is established. When a Number(s) is bet, you are betting that Number will roll before a seven. When ‘The Numbers’ (5, 6, 8 or 9) are played the house pays ‘True Odds’. The 5 and 9 pays 3 to 2. The 6 and 8 pays 6 to 5. That is ‘No House Advantage’.

'The Numbers' MUST be handled with the assistance of the Dealer to be a valid bet. These bets may be increased, decreased, turned off, turned on or taken down at any time but only by the dealer.

The ‘Limit’ you are allowed to bet on each of “The Numbers’ is up to equal the amount you have bet in the Players Circle unless otherwise posted. The Numbers are normally off on the Come-out Roll.

 

 

 

 

 

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